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It’s no secret that EA has an unfortunate talent for ruining even the best of franchises and studios, by either shutting them down, or diluting their quality to the point that they’re mere shadows of their former selves, or a one-two punch of both those things in quick succession. It’d be easy to point at EA, and lay all the blame at their feet. They’ve gone from the likes of Baldur’s Gate 2, Star Wars: Knights of the Old Republic, Dragon Age: Origins, and Mass Effect 2 – all of which are considered to be some of the greatest games ever made – to this. A studio that for the longest time was the undisputed king of sweeping, memorable narratives and expert storytelling, and delivered more masterpieces and industry landmarks than most other single studios can claim to have done, has been caught in a cycle of disappointments and stumbles for the last few years.
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It’s been one misstep after another for BioWare, each more grievous than the last, and it’s absolutely heartbreaking to see. The recently released Anthem? An ambitious attempt at a new IP and genre, one that boasts some excellent ideas on paper, but fails to utilize them in any meaningful and memorable way, and is hampered significantly by frustrating technical issues and baffling design choices. 2017’s Mass Effect Andromeda? A big disappointment, and though it wasn’t a game without merits, and one that is definitely a much better experience now thanks to patches than it was when it launched, it’s still not the kind of game you’d want bearing the Mass Effect name. “A studio that for the longest time was the undisputed king of sweeping, memorable narratives and expert storytelling, and delivered more masterpieces and industry landmarks than most other single studios can claim to have done, has been caught in a cycle of disappointments and stumbles for the last few years.”Ģ014’s Dragon Age: Inquisition? A very good game by any metric, but a significant step down from Mass Effect 3, which, barring a disappointing final fifteen minutes, was a thrilling and memorable experience. In recent years, things have been very different, and the run that BioWare have been on has been a very different one- each new major game they have put out has furthered their downward trajectory. No, it wasn’t a perfect run, and there were blips here and there – some more significant than others – but by and large, during those years, when you saw the BioWare logo, you almost treated it as a guarantee of quality. Starting with Baldur’s Gate in 1998, the studio went on a run of one masterpiece after another that lasted decades.
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Until not too long ago, BioWare was one such studio- and their marks of mastery? Story. There’s not a lot of them- these studios have built up a reputation for themselves by consistently delivering industry-defining experiences, and by specializing in a few particular areas to the extent of becoming absolute masters of their craft. There are some studios in this industry that command a level of respect and trust just on the basis of their names, their histories, and their brand.